Knight’s Wyrd, by Debra Doyle and James D. Macdonald

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This skews very young, for all that there is plenty of hacking off limbs type of violence, and death of secondary characters is treated with near indifference. I’d call it an adventure story for 12 and up. That said, it is very short, with minimal world building and lots of fighting and magic and reversals. The character building is also given short shrift, and I’m not sure I care enough about any of it to read the next book in the series.
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